9780134601540-0134601548-Visual C# How to Program (Deitel Series)

Visual C# How to Program (Deitel Series)

ISBN-13: 9780134601540
ISBN-10: 0134601548
Edition: 6
Author: Paul Deitel, Harvey Deitel
Publication date: 2016
Publisher: Pearson
Format: Paperback 1056 pages
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Book details

ISBN-13: 9780134601540
ISBN-10: 0134601548
Edition: 6
Author: Paul Deitel, Harvey Deitel
Publication date: 2016
Publisher: Pearson
Format: Paperback 1056 pages

Summary

Visual C# How to Program (Deitel Series) (ISBN-13: 9780134601540 and ISBN-10: 0134601548), written by authors Paul Deitel, Harvey Deitel, was published by Pearson in 2016. With an overall rating of 3.9 stars, it's a notable title among other C# (Programming Languages) books. You can easily purchase or rent Visual C# How to Program (Deitel Series) (Paperback, Used) from BooksRun, along with many other new and used C# books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $34.83.

Description

For all basic-to-intermediate level courses in Visual C# programming.

An informative, engaging, challenging and entertaining introduction to Visual C#

Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# How to Program, Sixth Edition introduces students to the world of desktop, mobile and web app development with Microsoft’s® Visual C#® programming language. Students will use .NET platform and the Visual Studio® Integrated Development Environment to write, test, and debug applications and run them on a wide variety of Windows® devices.

At the heart of the book is the Deitel signature live-code approach—rather than using code snippets, the authors present concepts in the context of complete working programs followed by sample executions. Students begin by getting comfortable with the Visual Studio Community edition IDE and basic C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the authors introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Additional practice is provided through a broad range of example programs and exercises selected from computer science, business, education, social issues, personal utilities, sports, mathematics, puzzles, simulation, game playing, graphics, multimedia and many other areas.

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