9780131496989-0131496980-Introduction to Computing and Programming with Java: A Multimedia Approach

Introduction to Computing and Programming with Java: A Multimedia Approach

ISBN-13: 9780131496989
ISBN-10: 0131496980
Edition: 1
Author: Barbara Ericson, Mercedes Guijarro-Crouch
Publication date: 2006
Publisher: Pearson
Format: Paperback 592 pages
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Book details

ISBN-13: 9780131496989
ISBN-10: 0131496980
Edition: 1
Author: Barbara Ericson, Mercedes Guijarro-Crouch
Publication date: 2006
Publisher: Pearson
Format: Paperback 592 pages

Summary

Introduction to Computing and Programming with Java: A Multimedia Approach (ISBN-13: 9780131496989 and ISBN-10: 0131496980), written by authors Barbara Ericson, Mercedes Guijarro-Crouch, was published by Pearson in 2006. With an overall rating of 4.0 stars, it's a notable title among other Introductory & Beginning (Programming, Software, Video Production, Digital Audio, Video & Photography , Speech & Audio Processing) books. You can easily purchase or rent Introduction to Computing and Programming with Java: A Multimedia Approach (Paperback) from BooksRun, along with many other new and used Introductory & Beginning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
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