9780128008942-0128008946-Contextual Design: Design for Life (Interactive Technologies)

Contextual Design: Design for Life (Interactive Technologies)

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Summary

Contextual Design: Design for Life (Interactive Technologies) (ISBN-13: 9780128008942 and ISBN-10: 0128008946), written by authors Karen Holtzblatt, Hugh Beyer, was published by Morgan Kaufmann in 2016. With an overall rating of 3.7 stars, it's a notable title among other Systems Analysis & Design (Computer Science, Human-Computer Interaction, Graphics & Design, Graphics & Multimedia, Programming, Software Design, Testing & Engineering, Design & Graphics, Software, User Experience & Usability, Web Development & Design) books. You can easily purchase or rent Contextual Design: Design for Life (Interactive Technologies) (Paperback) from BooksRun, along with many other new and used Systems Analysis & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $8.8.

Description

Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people’s lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities.

This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.

  • Provides tactics on how to gather detailed data on how people live, work, and use products
  • Helps develop a coherent picture of a whole user population
  • Presents tactics on how to use the seven "Cool Concepts" to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience
  • Explains how to structure the system and user interface to best support the user across place, time, and platform
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