9780128006450-0128006455-Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation

ISBN-13: 9780128006450
ISBN-10: 0128006455
Edition: 3
Author: Matt Pharr, Wenzel Jakob, Greg Humphreys
Publication date: 2016
Publisher: Morgan Kaufmann
Format: Hardcover 1266 pages
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ISBN-13: 9780128006450
ISBN-10: 0128006455
Edition: 3
Author: Matt Pharr, Wenzel Jakob, Greg Humphreys
Publication date: 2016
Publisher: Morgan Kaufmann
Format: Hardcover 1266 pages

Summary

Physically Based Rendering: From Theory to Implementation (ISBN-13: 9780128006450 and ISBN-10: 0128006455), written by authors Matt Pharr, Wenzel Jakob, Greg Humphreys, was published by Morgan Kaufmann in 2016. With an overall rating of 3.7 stars, it's a notable title among other Information Theory (Computer Science, 3D Graphics, Graphics & Design, Rendering & Ray Tracing, Graphics & Multimedia, Programming, Software Design, Testing & Engineering) books. You can easily purchase or rent Physically Based Rendering: From Theory to Implementation (Hardcover) from BooksRun, along with many other new and used Information Theory books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.66.

Description

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

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