9780123944436-0123944430-Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

ISBN-13: 9780123944436
ISBN-10: 0123944430
Edition: 2
Author: Daniel Shiffman
Publication date: 2015
Publisher: Morgan Kaufmann
Format: Paperback 564 pages
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Book details

ISBN-13: 9780123944436
ISBN-10: 0123944430
Edition: 2
Author: Daniel Shiffman
Publication date: 2015
Publisher: Morgan Kaufmann
Format: Paperback 564 pages

Summary

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics) (ISBN-13: 9780123944436 and ISBN-10: 0123944430), written by authors Daniel Shiffman, was published by Morgan Kaufmann in 2015. With an overall rating of 4.4 stars, it's a notable title among other Computer Science (3D Graphics, Graphics & Design, Graphics & Multimedia, Programming, Introductory & Beginning, Software Design, Testing & Engineering, Web Design, Web Development & Design, Programming Languages) books. You can easily purchase or rent Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics) (Paperback, Used) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.36.

Description

Learning Processing, Second Edition, is a friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting edge graphics applications including interactive art, live video processing, and data visualization. Step by step examples, thorough explanations, hands on exercises, and sample code, supports your learning curve.

A unique lab style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self study.

  • A friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages
  • No previous experience required―this book is for the true programming beginner!
  • Step by step examples, thorough explanations, hands on exercises, and sample code supports your learning curve
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