9780123747310-0123747317-Artificial Intelligence for Games

Artificial Intelligence for Games

ISBN-13: 9780123747310
ISBN-10: 0123747317
Edition: 2
Author: Ian Millington, John Funge
Publication date: 2009
Publisher: CRC Press
Format: Hardcover 896 pages
Category: Computers
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Book details

ISBN-13: 9780123747310
ISBN-10: 0123747317
Edition: 2
Author: Ian Millington, John Funge
Publication date: 2009
Publisher: CRC Press
Format: Hardcover 896 pages
Category: Computers

Summary

Acknowledged authors Ian Millington , John Funge wrote Artificial Intelligence for Games comprising 896 pages back in 2009. Textbook and eTextbook are published under ISBN 0123747317 and 9780123747310. Since then Artificial Intelligence for Games textbook was available to sell back to BooksRun online for the top buyback price of $ 3.01 or rent at the marketplace.

Description

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Key Features

* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

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