9780123747310-0123747317-Artificial Intelligence for Games

Artificial Intelligence for Games

ISBN-13: 9780123747310
ISBN-10: 0123747317
Edition: 2
Author: Ian Millington, John Funge
Publication date: 2009
Publisher: CRC Press
Format: Hardcover 896 pages
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Book details

ISBN-13: 9780123747310
ISBN-10: 0123747317
Edition: 2
Author: Ian Millington, John Funge
Publication date: 2009
Publisher: CRC Press
Format: Hardcover 896 pages

Summary

Artificial Intelligence for Games (ISBN-13: 9780123747310 and ISBN-10: 0123747317), written by authors Ian Millington, John Funge, was published by CRC Press in 2009. With an overall rating of 4.5 stars, it's a notable title among other Digital (Arts Other, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering) books. You can easily purchase or rent Artificial Intelligence for Games (Hardcover) from BooksRun, along with many other new and used Digital books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.57.

Description

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Key Features

* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

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